A UX/UI CASE STUDY
INDUSTRY GROWTH
The fitness equipment market size was estimated at USD 11.5 Billion in 2019 and is projected to hit USD 15.2 Billion by 2027. An augmented reality shopping experience would only aid this growth of demand.
DEFINING THE PROBLEMS
PROBLEM #1
GYMS ARE CLOSED
Many Americans aren't able to take their usual trips to the gym during the COVID-19 Pandemic and face the challenge of staying fit at home.
PROBLEM #3
EVERYONES BUYING
SMALL PRODUCTS
While all types of fitness products tracked by Adobe Analytics have seen strong demand, smaller items are in higher demand than bulkier products.
CHALLENGES TO SUCCESS
ONE
SEARCH RESULTS
All search results should fit in the size of the area they have available.
THREE
Users should be able to save pictures of equipment in their homes.
SAVING PICTURES
TWO
AUGMENTED REALITY
Users should be able to place, move, and rotate items in the intended area.
USER FLOWS
LOW-FIDELITY
WIREFRAMES
HIGH-FIDELITY
WIREFRAMES
XD PROTOTYPE TESTING
FOR FEEBACK
USER TESTS
SCENARIO
"You are a returning user and would like to find equipment, virtually view it, and position it in your home. Then add it to your wishlist and sign up for sale notifications."
THREE PARTICIPANTS
The feedback resulted in two main changes. I've Moved the shopping cart icon to a location where they are used to seeing it. And the addition of instructions to the "Measure Room" pages with an option to skip.
EXECUTION:
ANIMATING PROTOTYPES
Challenge
All search results should fit in the size of the area they have available.
Solution
The user outlines the area where they could place equipment. All search results only include items that could fit in that space.
Challenge
Users should be able to place, move, and rotate items in the intended area.
Solution
The user repositions items by taping/holding items while moving the phone. To rotate items, they will use the scroll bar.
Challenge
Users should be able to save pictures of equipment in their homes.
Solution
To save items to a wish list, users must take a picture of the item in the room for future reference.
MOCKUPS
RESPONSIVE DESIGN
Final UI
LANDING PAGES
SETUP
PICK AND PLACE ITEMS
ADDING TO WISHLIST
REFLECTION
PIVOTAL POINTS
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I didn't know apps can produce realistic sized 3d renders of equipment without measuring the intended area to place it.
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I was surprised by a 535% increase in sales being primarily due to free weights.
WHAT WAS UNEXPECTED?
ITERATION
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I will flesh out the checkout process, filtering options, and a standard eCommerce shopping version of the platform.
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I will design another version of the initial menu to browse for items and then perform an A/B test.