- THE NORTH WOOD FACTORY -

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A UX/UI CASE STUDY

MUSIC APP FOR

WORKOUT PARTNERS

I hypothesize that workout partners need a more collaborative music platform that enhances intercommunication.

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TAKE
A SEAT
I have created this app during my time of employment with ASRV. All information in this case study is my own and does not necessarily reflect the views of ASRV.
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DEFINING THE

PROBLEMS

Problem #1

Users can’t listen to the same stream of music together through separate headphones.

Separated Experiences

Problem #2

Workout partners can't hear each other talk while they listen to music in their headphones.

Communication

Problem #3

Workouts benefit from the use of intervals, timers, or a stopwatch. While using a music app, users must use a clock app simultaneously, which is also problematic because only one user can hear the auditory cues through headphones.

Clock Usage

Problem #is 4

Users already have music apps that contain songs they have gathered over time.

Preferred Music Apps

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COMPETITOR ANALYSIS

To create a more collaborative music platform for gym partners, I have analyzed the competitor’s design patterns and identified some that could potentially be used together to create a unique experience.

DESIGN PATTERNS

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AmpMe

The app AmpMe enables users to play music from speakers of different phones simultaneously to create a surround sound experience. Users can link other music libraries to this app to add songs to a collaborative "Party Queue."

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Spotify

Spotify’s design pattern to “Connect to a Device.” It is very straightforward and intuitive.

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Fit Radio

Fit radio gives users the ability to listen to guided workout sessions with premade music playlists. This App includes an interval counter that is essential to every workout.

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Soundcloud

This app has the most efficient music scrubbing design pattern. While scrubbing, the user can see the time in numbers change along with a sound wave to better gauge what area of the song you are moving to.

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CHALLENGES 

TO SUCCESS

ONE

Synced Listening

Users need the ability to listen to the same stream of music on separate devices.

TWO

Sync Music Libraries

Users need the ability to utilize the library of songs from their preferred music app.

THREE

Collaborative Playlist

Users need the ability to create playlists together.

FOUR

Microphone Threshold

Only voice communication should be picked up through the microphone.

FIVE

Clock Usage

Interval, timer, and stopwatch functions should be accessible for both users directly through the app.  

User Flow

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LOW-FIDELITY

WIREFRAMES 

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HIGH-FIDELITY

WIREFRAMES 

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EXEUCTION:

ANIMATED PROTOTYPES